

Adventures in Eriador contains six ready-to-play adventures, complete scenarios that can be undertaken separately or as an epic campaign spanning a number of years.
Children kidnapped in the night, trolls more cunning than usual, a mysterious caravan, the fate of a company of hobbits, the legacy of the dúnedain and an evil that awakens under the burial mounds. Six new stories that take place in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.
Adventures in Eriador contains six ready-to-play adventures, complete scenarios that can be undertaken separately or as an epic campaign spanning a number of years. All adventures take place in the years leading up to 2977 and take place in the lands surrounding Rivendell.
Adventures in Eriador complements the background and rules material presented in the Rivendell Regional Guide. Delve into the overgrown ruins of Fornost, wander among the burial grounds of the Barrow Graves and venture to the lair of the Witch-King of Angmar himself, the city of Carn Dûm... if you are brave enough!
Adventures in Eriador contains material previously published as Ruins of the North for the One Ring role-playing game, fully adapted to be compatible with Adventures in Middle-earth and the OGL rules.
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Querido/a ,
te envía un deseo de Gameria.
Un saludo,
Gameria
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Adventures in Eriador contains six ready-to-play adventures, complete scenarios that can be undertaken separately or as an epic campaign spanning a number of years.
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