

Adventures in Erebor contains six ready-to-run adventures that can be run separately or as interconnected parts of a conspiracy that unfolds over several years.
Adventures in Erebor contains six ready-to-run adventures that can be played separately or as interconnected parts of a conspiracy that unfolds over several years. The adventures take place in the areas described in the Regional Guide to the Lonely Mountain, a useful supplement to this volume.
With the death of Smaug, the Wilderland has been freed from this terror, so the Dark Lord's plans to unleash dragonfire and savage swords upon the Free Peoples of the North have been thwarted. But the Enemy knows that in times of peace, there is a more subtle way to reach the hearts of dwarves and men: betrayal!
Visit the kingdom of Bard the Dragonslayer, behold the marvelous toy market of Dale and the rebuilt Lake-town, and gain access to the halls of the King under the Mountain, as you join Balin son of Fundin in his quest to thwart a conspiracy that threatens to spark war in the North. Adventures in Erebor contains six ready-to-run adventures that can be played separately or as interconnected parts of a conspiracy that unfolds over several years.
The adventures take place in the areas described in the Regional Guide to the Lonely Mountain, a useful supplement to this volume. Adventures in Erebor contains the previously published adventures, "The Laughter of Dragons," for the role-playing game The One Ring, fully adapted to be compatible with Adventures in Middle-earth and the OGL rules.
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Querido/a ,
te envía un deseo de Gameria.
Un saludo,
Gameria
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Adventures in Erebor contains six ready-to-run adventures that can be run separately or as interconnected parts of a conspiracy that unfolds over several years.
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