

The King in Yellow is a new and innovative role-playing game with a GUMSHOE core system written and designed by the creator of the system, Robin D. Laws.
The King in Yellow takes you on a spiral that makes you lose your sanity through multiple personalities of each character and different timelines.
Inspired by the influence of Robert W. Chambers' cycle of stories, The King in Yellow confronts the player characters with a horror that alters reality. This suppressed work, once read, invites madness. Or the visit of its main character, an alien ruler who intends to invade and reshape our world to turn it into a colony of his planet, Carcosa.
Content: All the GUMSHOE rules you need to play in the new simplified version of QuickShock. A guide to life in Paris. From the effervescence of Montmartre champagne to the knives of the Quartier Pigalle, you will find witnesses in its taverns, revealing documents in its libraries, and darkness in its legendary catacombs. Famous characters who will help or hinder your hidden mission. Drink with Toulouse-Lautrec. Exchange secrets backstage with Sarah Bernhardt. Borrow a handful of radium from Marie Curie. Enemies, unnatural or not. Exchange barbs with legendary vampires, scientific theories with mad scientists, and blows with walking corpses. GM tools to guide anything from a terrifying one-shot to a huge interconnected story arc. A complete starting adventure, The Phantom of the Garnier. Get dressed in your best attire! A complete supplement of Shock and Injury cards to mark the mental and physical costs of your struggle against the dreaded King in Yellow.
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Querido/a ,
te envía un deseo de Gameria.
Un saludo,
Gameria
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The King in Yellow is a new and innovative role-playing game with a GUMSHOE core system written and designed by the creator of the system, Robin D. Laws.
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